﻿using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Pong_Xvna
{
    public class SlowState : SpriteVelocityState
    {
        public override int ImgState()
        {
            return 0;
        }
        public override float VelocityState()
        {
            //Vector2 v = new Vector2(5, 0);
            //return v;
            return 5;
        }
    }
}
